Showing posts with label ARCH1101. Show all posts
Showing posts with label ARCH1101. Show all posts

Wednesday, 7 November 2012

Final Submission

Final Sheets:



































Concertina Books:

 

Process Models:






Final Models:





Wednesday, 15 June 2011

EXPERIMENT 3 - TECHNICAL PROBLEMS:

SUBMISSION FILE:

This image was too big so wouldn't upload. I have made it smaller so that you can see the general layout of the planned presentation


VIDEO:

Final video wouldn't upload to youtube. I have uploaded it to filefront and will continue trying to get it to upload to youtube. It is associated with the "Power Over Their Own Career" section of the submission:

Upload to Filefront also hasn't worked. I will try and get it online as quick as i can

http://www.youtube.com/watch?v=KMJVeY07v5I

Sorry for the inconvenience

EXPERIMENT 3 - SUBMISSION:

SUBMISSION:






EXPERIMENT 3 - TASK 5:

CRYSIS FILES


OBJECTS: http://www.gamefront.com/files/20441655/Objects_rar

LEVELS: http://www.gamefront.com/files/20441664/z3374144_Levels_rar

MOVEMENTS:

Table (Chairs): "L"
Table: "X"
Oprah Door: apart/together:
Studio - "Q"/"E"
Meeting - "L"/"U"
Oprah Lift: Front - "C"
Back - "B"
Down - "N"
Gaga Door: up/down
Studio: "F"/"H"
Meeting: "J"/"K"
Gaga Lift: Up - "O"
Down - "P"
Triangles - "T"
Glacier Front: Down - "Q"
Up - "E"
Glacier Plank: Down - "R"
Up - "Y"
Ship: "U"
SKETCH - UP

FINAL DESIGN:
http://sketchup.google.com/3dwarehouse/details?mid=6d9e30bacb4fcf4bdc98d0cdd2032916
TO-SCALE DESIGN: (Created first however did not logically work with Crysis)
http://sketchup.google.com/3dwarehouse/details?mid=a8e4eccf13f5d3cfdc98d0cdd2032916

Friday, 10 June 2011

Wednesday, 8 June 2011

Monday, 16 May 2011

EXPERIMENT 3 - TASK 2:

2-POINT PERSPECTIVES:




MOVING OBJECT - CRYSIS:


EXPERIMENT 3 - TASK 1:

1-POINT PERSPECTIVES:


VALLEY:


Margerie Glacier, Glacier Bay, Alaska, USA

File:Marjerie Glacier at end of the Glacial bay in full view.jpg

Video:

CALVING: http://www.youtube.com/watch?v=jP80C5SNpqs (Showing the fragility of the Glacier, and consequently linking to the fragility of the entertainment industry)



Crysis:




MASH UP:

POWER



The ability to persuade hordes of people. He knows more than anyone what we're going to be holding in our hands five years from now. Even if that same idea can be, to some extent, uninteresting.

Identifying herself as a representative for “sexual, strong women who speak their mind,”, Its white headphones and innocent look are likely to have influence for years to come.She keeps us guessing about who she, as a woman, really is.However, one fact still remains: To most Americans, her opinion matters… a lot.

Her power to convince and persuade rests on her ability to align her advocacy to something that people can identify with. Contemporaries describe his talent as more profound than that. She keeps us guessing about who she, as a woman, really is. He is famous for his privacy. He gives interviews rarely.

When they’re on their knees in front of a worked-up guy they just met at a party, they genuinely do feel powerful. As someone who can sway public opinion in a matter of minutes, they tell themselves a Gaga-esque story about what they’re doing. The idea fits the image that she has been projecting to the American masses all these years. After all, though they don’t stand up and walk away, they in principle could.

Sunday, 1 May 2011

SUBMISSION:

THE THREE EXPERIMENTS

Hypotheses in Task 1 and 2
  
THE 18 SKETCH AXONOMETRICS


Drawings supported by images from sketch-up in Task 1 and 2
 
THE 36 CUSTOM TEXTURES


Task 3

THE LANDFORM 

Development throughout all tasks - Explanations that accompany each submission are important in final product

THE IMAGE CAPTURES AND ARCHITECTURE 

Task 3

Thursday, 28 April 2011

SUBMISSION - EXPERIMENT 2 TASK 3:

TEXTURES


Crysis
Landscape:

Encourages a dramatic approach as the clients enter around the cliff face or up the incline
Provides the integral separation of the design through the contours limiting entry and the river running through the centre underneath.
 Client Laboratories:

Positioned on the far right and top of the image, the laboratories allow observation and detachment from the human experiments occurring below. 
The two main entry walkways provide quick access to both of these.
 Meeting Places:


Platform in foreground, illuminated in green light and the ridge that runs from this through the center of the design. Newton can also descend from his space and walk across the entry area for quick access.
Joins:

The design is open plan and relies and quick circulation throughout, taking the form of exterior staircases and interior level shifts. 
These joins between the areas are highlighted in their vibrant colours to portray their significance

Experiment Space:

The separate educational spaces are located outside (foreground) and inside the largest prism (background). 
The combined spaces are the cube sitting high above and the interior of the channel (center) running to the largest prism behind.

3d Warehouse:
Upload:
http://sketchup.google.com/3dwarehouse/details?mid=642deb76758a7a3c2b434ecd77ed44ec

Filefront:
User:
http://www.gamefront.com/files/user/Kieran_Taylor
Level:
http://www.gamefront.com/files/20284012/3374144_v03_rar
Objects:
http://www.gamefront.com/files/20283990/z3374144_objects_v03_rar